Remove Selection

Destroyer

Light Cruiser

Heavy Cruiser

Battlecruiser

Battleship

Light Aircraft Carrier

Aircraft Carrier

Submarine

Aviation Battleship

Repair Ship

Monitor

Submarine Carrier

Large Cruiser

Munition Ship

Guided-Missile Destroyer Vanguard

Guided-Missile Destroyer Main Fleet

Sailing Frigate Submarine

Sailing Frigate Vanguard

Sailing Frigate Main Fleet



Kursk







Ship Summary




Name

Group ID

Rarity

Stars

Hull

Faction

Retrofit

Kursk

70302

Super Rare

★★★★★★

Heavy Cruiser

Northern Parliament

Not released



Stats




Stats are calculated at max limit break.

If enhancement is available, stats are calculated with max enhancement.

This includes regular ship stat enhancement, maximum META rigging fortification, maximum blueprints for research ships, all nodes for a retrofit ship.




imgErr

HP

0

imgErr

ARM

0

imgErr

FP

0

imgErr

TRP

0

imgErr

AVI

0

imgErr

AA

0

imgErr

ASW

0

imgErr

RLD

0

imgErr

HIT

0

imgErr

EVA

0

imgErr

LCK

0

imgErr

OIL

0

imgErr

SPD

0

imgErr

OXY

0

imgErr

AMO

0






Skills




Lone Wolf of the Snowstorm

imgErr

When the battle starts, if this ship is the only ship in your Vanguard: increases this ship's FP, TRP, and ACC by (5.0% → 15.0%) and decreases her DMG taken by (15.0% → 25.0%); if there are other ships in your Vanguard, every time this ship sinks an enemy: increases this ship's FP, TRP, and ACC by (5.0% → 15.0%) for 12s (can only activate once a second; effect does not stack; repeat activations only refresh the buff's duration).


Hunter's Stealth – Seaplanes

imgErr

3s after the battle starts, and every 15s: launches a (Lv.1 → Lv.10) special airstrike using two seaplanes (DMG is based on the skill's level and this ship's FP stat). Each seaplane applies a debuff to one enemy that increases their DMG taken from Kursk by (1.0% → 10.0%) for 10s (the debuffs can target the same enemy and can be stacked up to 2 times).


Hunter's Stealth – Submersibles

imgErr

Every 15s: summons 2 (Lv.1 → Lv.10) Flea mini-submarines that fire torpedoes; the Fleas remain active for 10s and have a 70.0% chance to inflict a special Flooding ailment (lasts 10s) to enemies hit (the Fleas' DMG dealt is based on the skill's level and Kursk's TRP stat).


All Out Assault II

imgErr

Activates All Out Assault II: Kursk once every 8 times the Main Guns are fired.




Loadout




Slot 1

Base

Proficiency

Equipable Gear

2

120%

  • Heavy Cruiser Gun

Slot 2

Base

Proficiency

Equipable Gear

1

120%

  • Torpedo

Slot 3

Base

Proficiency

Equipable Gear

1

100%

  • Anti-Aircraft Gun

Slot 4

Proficiency

Equipable Gear

30%

  • Auxiliary
  • Anti-Submarine Auxiliary

Slot 5

Proficiency

Equipable Gear

100%

  • Auxiliary
  • Anti-Submarine Auxiliary

Augment

Augments

Exclusive Augment

  • Greatsword
  • Lance
  • No exclusive augment released for this ship.



Fleet Tech




Collection

Level 120

Max Limit Break

Hulls

  • Heavy Cruiser
  • Monitor
  • Large Cruiser
  • Heavy Cruiser
  • Monitor
  • Large Cruiser

N/A

Stats

Health

Firepower

N/A

Stat Values

1

1

N/A

Tech Points

30

46

60