Remove Selection

Destroyer

Light Cruiser

Heavy Cruiser

Battlecruiser

Battleship

Light Aircraft Carrier

Aircraft Carrier

Submarine

Aviation Battleship

Repair Ship

Monitor

Submarine Carrier

Large Cruiser

Munition Ship

Guided-Missile Destroyer Vanguard

Guided-Missile Destroyer Main Fleet

Sailing Frigate Submarine

Sailing Frigate Vanguard

Sailing Frigate Main Fleet



Reno







Ship Summary




Name

Group ID

Rarity

Stars

Hull

Faction

Retrofit

Reno

10226

Super Rare

★★★★★★

Light Cruiser

Eagle Union

Not released



Stats




Stats are calculated at max limit break.

If enhancement is available, stats are calculated with max enhancement.

This includes regular ship stat enhancement, maximum META rigging fortification, maximum blueprints for research ships, all nodes for a retrofit ship.




imgErr

HP

0

imgErr

ARM

0

imgErr

FP

0

imgErr

TRP

0

imgErr

AVI

0

imgErr

AA

0

imgErr

ASW

0

imgErr

RLD

0

imgErr

HIT

0

imgErr

EVA

0

imgErr

LCK

0

imgErr

OIL

0

imgErr

SPD

0

imgErr

OXY

0

imgErr

AMO

0






Skills




Vigilant Supporter

imgErr

At the start of the battle, if there is a CV or CVL afloat in the same fleet as this ship: increases this ship's Crit Rate by (20.0% → 35.0%). For each CV or CVL in the same fleet: increases this ship's DMG to enemy DDs and CLs by (4.0% → 10.0%), up to a maximum of 3 stacks. For the first four battles of each sortie that this ship takes part in: decreases DMG taken by (5.0% → 10.0%) for all CVs and CVLs in the same fleet.


Reno Reactor

imgErr

At the start of the battle: increases this ship's AA by (5.0% → 15.0%) and FP by (5.0% → 15.0%). Every second time another ship in your Main Fleet takes DMG: increases this ship's AA and FP by (1.5% → 6.0%) (can be stacked up to 2 times) until the end of the battle.


Reno Barrage Ⅱ

imgErr

While equipping a DD Main Gun: increases this ship's Main Gun efficiency by 10.0%. Activates Reno Barrage Ⅱ once every 10 times (8 if equipping a CL Main Gun) the Main Guns are fired.




Loadout




Slot 1

Base

Proficiency

Equipable Gear

1

130%

  • Destroyer Gun
  • Light Cruiser Gun

Slot 2

Base

Preload (Without Skills)

Proficiency

Equipable Gear

2

1

140%

  • Torpedo

Slot 3

Base

Proficiency

Equipable Gear

1

170%

  • Anti-Aircraft Gun

Slot 4

Proficiency

Equipable Gear

30%

  • Auxiliary
  • Anti-Submarine Auxiliary

Slot 5

Proficiency

Equipable Gear

100%

  • Auxiliary
  • Anti-Submarine Auxiliary

Augment

Augments

Exclusive Augment

  • Sword
  • Crossbow
  • No exclusive augment released for this ship.



Fleet Tech




Collection

Level 120

Max Limit Break

Hulls

  • Light Cruiser
  • Light Cruiser

N/A

Stats

Reload

AntiAir

N/A

Stat Values

1

2

N/A

Tech Points

9

14

19